Hi, I don't much experience with Pygame just use it to make a tiles effects of Curious Jorge and Minions for my 2 years old child.
But I'll be more than gladly to help improve the web page, I been working 8 years as a web developer mostly so it is my area of knowledge. For me the best approach is to tackle in various cycles, 1 - change the view layer without touching the model (or the Database in case of switch technology or framework) 2 - change the model according new improvements. 3 - add new stuff. Just an idea, still I believe that it needs a goal to the page to achieve instead of just to look nice. Regards On Fri, Jul 17, 2015 at 12:01 AM, Lenard Lindstrom <le...@telus.net> wrote: > On 15-07-12 06:48 PM, Lenard Lindstrom wrote: > >> Hi Jake, >> >> On 15-07-12 09:52 AM, Jake b wrote: >> >>> Lenard >>> >>> On Sat, Jul 11, 2015 at 7:20 PM, Lenard Lindstrom <le...@telus.net >>> <mailto:le...@telus.net>> wrote: >>> >> [snip] > >> >>> What would we need? >>> >> [snip] > >> >> >>> I need someone to take over official Windows support from me, >>> since I am stuck on Windows XP. I have the MinGW based dependency >>> build chain working again for 32bit Windows, but did not get >>> everything to build for 64bit Windows. So no official 64bit >>> prebuilt libraries yet on the Bitbucket download page. >>> >>> >>> I have surgery this week, but >>> if nobody does this by then I will look into setting something up. I >>> have win8 64bit. >>> >> Building the Pygame Windows dependencies—SDL, SDL_mixer, freetype2, >> libJPEG, and such—is not well suited to a buildbot. The default builds of >> SDL_mixer and SDL_image are unusable with Pygame, as the working directory >> is not in their DLL search path. This is where I could use the help. But I >> am back to using MinGW/Msys, which takes some special effort to set up. >> Maybe I can cross compile from Linux. Something to look into. >> >> Ha ha. The x86 version of Pygame, > pygame-1.9.2a0-hg_5974ff8dae3c+.win32-py3.4.msi, works under Wine, a > Windows compatibility layer for linux. Out of 683 unit tests, only one > failed (for an obscure corner of pygame.font). Now if an x86_64 Pygame > works in Wine for x86_64 linux... > > [snip] > >> >> >>> -- >>> Jake >>> >> Lenard Lindstrom >> >> Lenard Lindstrom > >