Hi,

I don't much experience with Pygame just use it to make a tiles effects of
Curious Jorge and Minions for my 2 years old child.

But I'll be more than gladly to help improve the web page, I been working 8
years as a web developer mostly so it is my area of knowledge.

For me the best approach is to tackle in various cycles,
1 - change the view layer without touching the model (or the Database in
case of switch technology or framework)
2 - change the model according new improvements.
3 - add new stuff.

Just an idea, still I believe that it needs a goal to the page to achieve
instead of just to look nice.

Regards


On Fri, Jul 17, 2015 at 12:01 AM, Lenard Lindstrom <le...@telus.net> wrote:

> On 15-07-12 06:48 PM, Lenard Lindstrom wrote:
>
>> Hi Jake,
>>
>> On 15-07-12 09:52 AM, Jake b wrote:
>>
>>> Lenard
>>>
>>> On Sat, Jul 11, 2015 at 7:20 PM, Lenard Lindstrom <le...@telus.net
>>> <mailto:le...@telus.net>> wrote:
>>>
>> [snip]
>
>>
>>> What would we need?
>>>
>> [snip]
>
>>
>>
>>>     I need someone to take over official Windows support from me,
>>>     since I am stuck on Windows XP. I have the MinGW based dependency
>>>     build chain working again for 32bit Windows, but did not get
>>>     everything to build for 64bit Windows. So no official 64bit
>>>     prebuilt libraries yet on the Bitbucket download page.
>>>
>>>
>>> ​I have surgery this week, but ​
>>> ​ if nobody ​does this by then I will look into setting something up. I
>>> have win8 64bit.
>>>
>> Building the Pygame Windows dependencies—SDL, SDL_mixer, freetype2,
>> libJPEG, and such—is not well suited to a buildbot. The default builds of
>> SDL_mixer and SDL_image are unusable with Pygame, as the working directory
>> is not in their DLL search path. This is where I could use the help. But I
>> am back to using MinGW/Msys, which takes some special effort to set up.
>> Maybe I can cross compile from Linux. Something to look into.
>>
>>  Ha ha. The x86 version of Pygame,
> pygame-1.9.2a0-hg_5974ff8dae3c+.win32-py3.4.msi, works under Wine, a
> Windows compatibility layer for linux. Out of 683 unit tests, only one
> failed (for an obscure corner of pygame.font). Now if an x86_64 Pygame
> works in Wine for x86_64 linux...
>
> [snip]
>
>>
>>
>>> --
>>> Jake
>>>
>> Lenard Lindstrom
>>
>>  Lenard Lindstrom
>
>

Reply via email to