That is Pauls Craven's Appveyor account, which I don't have access.

Here is the pull request for the work.

https://bitbucket.org/pygame/pygame/pull-request/45/create-python-wheel-builds-using-appveyor/diff
The build bot issue:
    https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots

I think we can create a new "pygame team" Appveyor account and use his
scripts.

best,


On Fri, Jul 17, 2015 at 10:11 AM, Lenard Lindstrom <le...@telus.net> wrote:

> Hi René,
>
> If I can get into the AppVeyor account I believe I can fix the build
> script. The setup.py command to create the msi installer is incorrect.
>
> Lenard
>
> On 15-07-14 12:28 AM, René Dudfield wrote:
>
>  On Sun, Jul 12, 2015 at 2:20 AM, Lenard Lindstrom <le...@telus.net
>> <mailto:le...@telus.net>> wrote:
>>
>>     Hi Peter,
>>
>>     On 15-07-10 07:47 PM, Peter Shinners wrote:
>>
>>         I haven't been paying close attention to Pygame, but it
>>         doesn't seem controversial to say things have stalled. I
>>         haven't gotten much feedback from Rene, but I'd like to give
>>         him time to put something together. Some of the main things
>>         that may need help are:
>>
>>         * Getting 1.9.2 actually released
>>
>>     Much of the delay is due to logistics. With the loss of the
>>     automated build site a few years back there is no simple way to
>>     check a commit against all supported operating systems. It also
>>     limits user testing.
>>
>>
>> The various build bot links are collected here:
>>
>> http://www.pygame.org/wiki/Hacking#Links%20to%20individual%20buildbot%20pages
>>
>> I guess that is still not so easy to check the builds - so I've started a
>> scraper script to collect the results together.
>>
>>
>> best,
>>
>
>

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