That is Pauls Craven's Appveyor account, which I don't have access. Here is the pull request for the work.
https://bitbucket.org/pygame/pygame/pull-request/45/create-python-wheel-builds-using-appveyor/diff The build bot issue: https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots I think we can create a new "pygame team" Appveyor account and use his scripts. best, On Fri, Jul 17, 2015 at 10:11 AM, Lenard Lindstrom <le...@telus.net> wrote: > Hi René, > > If I can get into the AppVeyor account I believe I can fix the build > script. The setup.py command to create the msi installer is incorrect. > > Lenard > > On 15-07-14 12:28 AM, René Dudfield wrote: > > On Sun, Jul 12, 2015 at 2:20 AM, Lenard Lindstrom <le...@telus.net >> <mailto:le...@telus.net>> wrote: >> >> Hi Peter, >> >> On 15-07-10 07:47 PM, Peter Shinners wrote: >> >> I haven't been paying close attention to Pygame, but it >> doesn't seem controversial to say things have stalled. I >> haven't gotten much feedback from Rene, but I'd like to give >> him time to put something together. Some of the main things >> that may need help are: >> >> * Getting 1.9.2 actually released >> >> Much of the delay is due to logistics. With the loss of the >> automated build site a few years back there is no simple way to >> check a commit against all supported operating systems. It also >> limits user testing. >> >> >> The various build bot links are collected here: >> >> http://www.pygame.org/wiki/Hacking#Links%20to%20individual%20buildbot%20pages >> >> I guess that is still not so easy to check the builds - so I've started a >> scraper script to collect the results together. >> >> >> best, >> > >