Hellos, I'm going to the co.up co-working space in Berlin this weekend to work on pygame stuff. There's a creative coding jam ( http://www.meetup.com/opentechschool-berlin/events/222708141/) there, and also an Open Tech School sessions running with beginner python programmers ( http://www.meetup.com/opentechschool-berlin/events/223058002/ ). There's often pygame people at these things, so maybe some people will be interested in helping.
My main goals for the sprint: - get build page results aggregation up. (so people can easily see which platforms are failing). Also fix any broken build bots. https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots - make new website default for front end. It currently sits on http://pygame.org/hifi.html https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page - New downloads page design. Driven by a repo holding the binaries. https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository - get basic 'lofi' separate static html pages generated. (the non javascript pages) https://bitbucket.org/pygame/pygame/issues/253/lofi-non-javascript-static-html-pages - pip install related issues. https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be - tend the pull request garden. If anyone else wants to join in, it'd be good to know what things you're going to be working on :) Also, for those not in Berlin... I'll pay some attention to the pygame irc. best,