Hellos,

I'm going to the co.up co-working space in Berlin this weekend to work on
pygame stuff. There's a creative coding jam (
http://www.meetup.com/opentechschool-berlin/events/222708141/) there, and
also an Open Tech School sessions running with beginner python programmers
( http://www.meetup.com/opentechschool-berlin/events/223058002/ ). There's
often pygame people at these things, so maybe some people will be
interested in helping.


My main goals for the sprint:

   - get build page results aggregation up. (so people can easily see which
   platforms are failing). Also fix any broken build bots.
   https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots
   - make new website default for front end. It currently sits on
   http://pygame.org/hifi.html
   https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page
   - New downloads page design. Driven by a repo holding the binaries.
   
https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository
   - get basic 'lofi' separate static html pages generated. (the non
   javascript pages)
   
https://bitbucket.org/pygame/pygame/issues/253/lofi-non-javascript-static-html-pages
   - pip install related issues.
   
https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be
   - tend the pull request garden.

If anyone else wants to join in, it'd be good to know what things you're
going to be working on :)


Also, for those not in Berlin... I'll pay some attention to the pygame irc.


best,

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