Hellos,

as announced on the website and twitter... I'm going to do another sprint
this weekend. To coincide with the Berlin creative coding code jam.


Last sprint I,

   - spent quite some time updating the website code to work on modern
   ubuntu.
      - this blocked getting anything new deployed.
      - started on stack overflow integration
      - it just does an API search based on the pygame tag and returns the
      latest.
      - I'm considering having links to sort based highest question etc.
      - met with a bunch of people into 'creative coding', many of whom use
   processing but also some of which have used pygame before.
   - reworked the wiki rendering code to ouput into static html files.
      - there's still a bug where extra attributes are added to <img> tags
      which causes the travisci build badge to not display.
      - Added the 'Hacking' wiki page onto the 'make' part of the hifi site.
      - the make part of the website is all about making pygame.
      - Did some drawings of how the new downloads section could look.
      - copied all of the binaries from /ftp/ into a new repo.
   - decided to separate out website JS code into various jquery plugins.
   And python code into a python package hosted on pypi/bitbucket. So other
   people can contribute to website development too.

I got a mac setup at home which will be dedicated to mac builds/tests. I'm
going to keep that mac on the previous version of OS X and keep my main
development mac on the latest version of OS X. Once this is setup we will
have at least iOS, OS X, Windows, and Ubuntu being tested. I could also set
up a build bot for android on the mac build machine as well. Or maybe
android can be done on travisci?

Also I started writing a proposal to a couple of people from the PSF who
have been in contact about supporting pygame. I will share a draft publicly
when it's further along before I start discussing it with them.


This weekend I will concentrate on,

   - DONE. hifi website deployed as default index page.
   - DONE. basic stack overflow.
   - build bots up and running.
      - DONE. travisci build badge.
      - appveyor, set up pygame account, try to get it building.
      - consider how to get a launchpad build badge image. (rss or
      scraping, generate image with pygame maybe?)
      - schedule in some regular development days.



best,



On Thu, Jul 16, 2015 at 1:49 PM, René Dudfield <ren...@gmail.com> wrote:

> https://www.facebook.com/events/1426411697688474/
>
> On Thu, Jul 16, 2015 at 11:31 AM, René Dudfield <ren...@gmail.com> wrote:
>
>> Hellos,
>>
>> I'm going to the co.up co-working space in Berlin this weekend to work on
>> pygame stuff. There's a creative coding jam (
>> http://www.meetup.com/opentechschool-berlin/events/222708141/) there,
>> and also an Open Tech School sessions running with beginner python
>> programmers (
>> http://www.meetup.com/opentechschool-berlin/events/223058002/ ). There's
>> often pygame people at these things, so maybe some people will be
>> interested in helping.
>>
>>
>> My main goals for the sprint:
>>
>>    - get build page results aggregation up. (so people can easily see
>>    which platforms are failing). Also fix any broken build bots.
>>    https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots
>>    - make new website default for front end. It currently sits on
>>    http://pygame.org/hifi.html
>>    
>> https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page
>>    - New downloads page design. Driven by a repo holding the binaries.
>>    
>> https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository
>>    - get basic 'lofi' separate static html pages generated. (the non
>>    javascript pages)
>>    
>> https://bitbucket.org/pygame/pygame/issues/253/lofi-non-javascript-static-html-pages
>>    - pip install related issues.
>>    
>> https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be
>>    - tend the pull request garden.
>>
>> If anyone else wants to join in, it'd be good to know what things you're
>> going to be working on :)
>>
>>
>> Also, for those not in Berlin... I'll pay some attention to the pygame
>> irc.
>>
>>
>> best,
>>
>
>

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