Hellos, as announced on the website and twitter... I'm going to do another sprint this weekend. To coincide with the Berlin creative coding code jam.
Last sprint I, - spent quite some time updating the website code to work on modern ubuntu. - this blocked getting anything new deployed. - started on stack overflow integration - it just does an API search based on the pygame tag and returns the latest. - I'm considering having links to sort based highest question etc. - met with a bunch of people into 'creative coding', many of whom use processing but also some of which have used pygame before. - reworked the wiki rendering code to ouput into static html files. - there's still a bug where extra attributes are added to <img> tags which causes the travisci build badge to not display. - Added the 'Hacking' wiki page onto the 'make' part of the hifi site. - the make part of the website is all about making pygame. - Did some drawings of how the new downloads section could look. - copied all of the binaries from /ftp/ into a new repo. - decided to separate out website JS code into various jquery plugins. And python code into a python package hosted on pypi/bitbucket. So other people can contribute to website development too. I got a mac setup at home which will be dedicated to mac builds/tests. I'm going to keep that mac on the previous version of OS X and keep my main development mac on the latest version of OS X. Once this is setup we will have at least iOS, OS X, Windows, and Ubuntu being tested. I could also set up a build bot for android on the mac build machine as well. Or maybe android can be done on travisci? Also I started writing a proposal to a couple of people from the PSF who have been in contact about supporting pygame. I will share a draft publicly when it's further along before I start discussing it with them. This weekend I will concentrate on, - DONE. hifi website deployed as default index page. - DONE. basic stack overflow. - build bots up and running. - DONE. travisci build badge. - appveyor, set up pygame account, try to get it building. - consider how to get a launchpad build badge image. (rss or scraping, generate image with pygame maybe?) - schedule in some regular development days. best, On Thu, Jul 16, 2015 at 1:49 PM, René Dudfield <ren...@gmail.com> wrote: > https://www.facebook.com/events/1426411697688474/ > > On Thu, Jul 16, 2015 at 11:31 AM, René Dudfield <ren...@gmail.com> wrote: > >> Hellos, >> >> I'm going to the co.up co-working space in Berlin this weekend to work on >> pygame stuff. There's a creative coding jam ( >> http://www.meetup.com/opentechschool-berlin/events/222708141/) there, >> and also an Open Tech School sessions running with beginner python >> programmers ( >> http://www.meetup.com/opentechschool-berlin/events/223058002/ ). There's >> often pygame people at these things, so maybe some people will be >> interested in helping. >> >> >> My main goals for the sprint: >> >> - get build page results aggregation up. (so people can easily see >> which platforms are failing). Also fix any broken build bots. >> https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots >> - make new website default for front end. It currently sits on >> http://pygame.org/hifi.html >> >> https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page >> - New downloads page design. Driven by a repo holding the binaries. >> >> https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository >> - get basic 'lofi' separate static html pages generated. (the non >> javascript pages) >> >> https://bitbucket.org/pygame/pygame/issues/253/lofi-non-javascript-static-html-pages >> - pip install related issues. >> >> https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be >> - tend the pull request garden. >> >> If anyone else wants to join in, it'd be good to know what things you're >> going to be working on :) >> >> >> Also, for those not in Berlin... I'll pay some attention to the pygame >> irc. >> >> >> best, >> > >