Is it possible to get Nikola to build the Pygame docs, or will that have to
remain Sphinx based?

Paul Vincent Craven

On Sat, Dec 17, 2016 at 4:26 PM, Thomas Kluyver <tak...@gmail.com> wrote:

> On 17 December 2016 at 20:40, Alex Z. <derze...@gmail.com> wrote:
>
>> More important: I think it would be cool to do a real brainstorming about
>> creative ideas together, as everyone has an own vision and arguments for
>> how the site should be and mail is such a slow medium.
>> Maybe we can do a Skype call, Google hangout or whatever soon so as many
>> people as possible really get involved.
>> However we would need a moderator to structure the call and protocol the
>> answers. I would suggest Thomas, as he has the most experience with pygames
>> history and maintaining its resources.
>>
>
> I should make it clear that I have very little experience with maintaining
> Pygame. I turned up earlier this year to pester people into making a
> release. But I'm happy to co-ordinate getting this work off the ground. :-)
>
> I have my reservations about a video chat: it's hard to include everyone,
> especially as we're spread across widely spaced time zones. Although email
> is slower, the asynchronous communications give everyone a chance to weigh
> in. But if people agree that a video chat would be helpful, I'll try to
> arrange that.
>
> So far, I think the proposals for the static information part of the site
> are Nikola (a static site generator oriented around blogs) and Sphinx
> (oriented around docs). Both are written in Python. Does anyone want to
> make the case for any other system?
>
> Summarising ideas on the game feed part:
> - Maybe it could also be static, so you make a pull request to submit a
> game
> - Others said please don't do that, because it's too difficult for game
> developers
>   - [I agree with both groups. I wonder if we could make a web form which
> turns the input into a git commit plus pull request...]
> - Alternatively, we could populate it with data from other sources; either
> mechanisms for software generally (PyPI, Openhub), or specific to games
> (Steam, itch.io, gamejolt)
>   - [My thoughts: the general sources don't seem a great fit; it's rare to
> upload screenshots to these, and even if developers did, we would have to
> scrape them from free text. Pulling from game stores would mean games have
> to clear a much higher bar of quality and polish than many of the current
> entries on the feed. That is up for discussion, but I like the current
> amateur-friendly feel of the feed. If you just want polished games to play,
> it wouldn't matter that they're in Python]
>
> Thomas
>

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