Is it possible to get Nikola to build the Pygame docs, or will that have to remain Sphinx based?
Paul Vincent Craven On Sat, Dec 17, 2016 at 4:26 PM, Thomas Kluyver <tak...@gmail.com> wrote: > On 17 December 2016 at 20:40, Alex Z. <derze...@gmail.com> wrote: > >> More important: I think it would be cool to do a real brainstorming about >> creative ideas together, as everyone has an own vision and arguments for >> how the site should be and mail is such a slow medium. >> Maybe we can do a Skype call, Google hangout or whatever soon so as many >> people as possible really get involved. >> However we would need a moderator to structure the call and protocol the >> answers. I would suggest Thomas, as he has the most experience with pygames >> history and maintaining its resources. >> > > I should make it clear that I have very little experience with maintaining > Pygame. I turned up earlier this year to pester people into making a > release. But I'm happy to co-ordinate getting this work off the ground. :-) > > I have my reservations about a video chat: it's hard to include everyone, > especially as we're spread across widely spaced time zones. Although email > is slower, the asynchronous communications give everyone a chance to weigh > in. But if people agree that a video chat would be helpful, I'll try to > arrange that. > > So far, I think the proposals for the static information part of the site > are Nikola (a static site generator oriented around blogs) and Sphinx > (oriented around docs). Both are written in Python. Does anyone want to > make the case for any other system? > > Summarising ideas on the game feed part: > - Maybe it could also be static, so you make a pull request to submit a > game > - Others said please don't do that, because it's too difficult for game > developers > - [I agree with both groups. I wonder if we could make a web form which > turns the input into a git commit plus pull request...] > - Alternatively, we could populate it with data from other sources; either > mechanisms for software generally (PyPI, Openhub), or specific to games > (Steam, itch.io, gamejolt) > - [My thoughts: the general sources don't seem a great fit; it's rare to > upload screenshots to these, and even if developers did, we would have to > scrape them from free text. Pulling from game stores would mean games have > to clear a much higher bar of quality and polish than many of the current > entries on the feed. That is up for discussion, but I like the current > amateur-friendly feel of the feed. If you just want polished games to play, > it wouldn't matter that they're in Python] > > Thomas >