Except then it is in a pages subdirectory, and it isn't the same as the home page.
On Dec 17, 2016 10:23 PM, "Daniel Foerster" <pydsig...@gmail.com> wrote: > You should just be able to create pages/index.md. > > On Dec 17, 2016 19:14, "Paul Vincent Craven" <p...@cravenfamily.com> > wrote: > >> I played around with Nikola. I can't figure out how to change the main >> page. I can create pages in a /pages directory. Don't know how to modify >> the main page. The Nikola main site wouldn't be bad to model off of, but >> I'm not sure how to set that up even though you can click 'view source'. >> Any experts here with that tool? >> >> Paul Vincent Craven >> >> On Sat, Dec 17, 2016 at 5:22 PM, Radomir Dopieralski <pyg...@sheep.art.pl >> > wrote: >> >>> I think we will want to limit the amount of work necessary, at least at >>> the start -- that means using the current documentation how it is, with >>> Sphinx, perhaps with a custom Sphinx theme that makes it consistent >>> with the rest of the website. Don't fix what is not broken. Let's focus >>> on the things that really require work, and let's do that first -- I'm >>> sure there is plenty to do already. >>> >>> On Sat, 17 Dec 2016 17:09:03 -0600 >>> Daniel Foerster <pydsig...@gmail.com> wrote: >>> >>> > I think the easiest way to go will be to generate markdown or ReST >>> > files with Sphinx or another tool and use them as input to Nikola. >>> > Otherwise we have to include the pygame source in the website >>> > repository, which doesn't seem ideal to me. >>> > >>> > — Daniel >>> > >>> > On 12/17/2016 04:54 PM, Paul Vincent Craven wrote: >>> > > Is it possible to get Nikola to build the Pygame docs, or will that >>> > > have to remain Sphinx based? >>> > > >>> > > Paul Vincent Craven >>> > > >>> > > On Sat, Dec 17, 2016 at 4:26 PM, Thomas Kluyver <tak...@gmail.com >>> > > <mailto:tak...@gmail.com>> wrote: >>> > > >>> > > On 17 December 2016 at 20:40, Alex Z. <derze...@gmail.com >>> > > <mailto:derze...@gmail.com>> wrote: >>> > > >>> > > More important: I think it would be cool to do a real >>> > > brainstorming about creative ideas together, as everyone has >>> > > an own vision and arguments for how the site should be and >>> > > mail is such a slow medium. >>> > > Maybe we can do a Skype call, Google hangout or whatever >>> > > soon so as many people as possible really get involved. >>> > > However we would need a moderator to structure the call and >>> > > protocol the answers. I would suggest Thomas, as he has the >>> > > most experience with pygames history and maintaining its >>> > > resources. >>> > > >>> > > >>> > > I should make it clear that I have very little experience with >>> > > maintaining Pygame. I turned up earlier this year to pester >>> > > people into making a release. But I'm happy to co-ordinate getting >>> > > this work off the ground. :-) >>> > > >>> > > I have my reservations about a video chat: it's hard to include >>> > > everyone, especially as we're spread across widely spaced time >>> > > zones. Although email is slower, the asynchronous communications >>> > > give everyone a chance to weigh in. But if people agree that a >>> > > video chat would be helpful, I'll try to arrange that. >>> > > >>> > > So far, I think the proposals for the static information part of >>> > > the site are Nikola (a static site generator oriented around >>> > > blogs) and Sphinx (oriented around docs). Both are written in >>> > > Python. Does anyone want to make the case for any other system? >>> > > >>> > > Summarising ideas on the game feed part: >>> > > - Maybe it could also be static, so you make a pull request to >>> > > submit a game >>> > > - Others said please don't do that, because it's too difficult >>> > > for game developers >>> > > - [I agree with both groups. I wonder if we could make a web >>> > > form which turns the input into a git commit plus pull >>> > > request...] >>> > > - Alternatively, we could populate it with data from other >>> > > sources; either mechanisms for software generally (PyPI, >>> > > Openhub), or specific to games (Steam, itch.io <http://itch.io>, >>> > > gamejolt) >>> > > - [My thoughts: the general sources don't seem a great fit; >>> > > it's rare to upload screenshots to these, and even if developers >>> > > did, we would have to scrape them from free text. Pulling from game >>> > > stores would mean games have to clear a much higher bar of >>> > > quality and polish than many of the current entries on the feed. >>> > > That is up for discussion, but I like the current amateur-friendly >>> > > feel of the feed. If you just want polished games to play, it >>> > > wouldn't matter that they're in Python] >>> >>> >>> -- >>> Radomir Dopieralski >>> >> >>