You should just be able to create pages/index.md.

On Dec 17, 2016 19:14, "Paul Vincent Craven" <p...@cravenfamily.com> wrote:

> I played around with Nikola. I can't figure out how to change the main
> page. I can create pages in a /pages directory. Don't know how to modify
> the main page. The Nikola main site wouldn't be bad to model off of, but
> I'm not sure how to set that up even though you can click 'view source'.
> Any experts here with that tool?
>
> Paul Vincent Craven
>
> On Sat, Dec 17, 2016 at 5:22 PM, Radomir Dopieralski <pyg...@sheep.art.pl>
> wrote:
>
>> I think we will want to limit the amount of work necessary, at least at
>> the start -- that means using the current documentation how it is, with
>> Sphinx, perhaps with a custom Sphinx theme that makes it consistent
>> with the rest of the website. Don't fix what is not broken. Let's focus
>> on the things that really require work, and let's do that first -- I'm
>> sure there is plenty to do already.
>>
>> On Sat, 17 Dec 2016 17:09:03 -0600
>> Daniel Foerster <pydsig...@gmail.com> wrote:
>>
>> > I think the easiest way to go will be to generate markdown or ReST
>> > files with Sphinx or another tool and use them as input to Nikola.
>> > Otherwise we have to include the pygame source in the website
>> > repository, which doesn't seem ideal to me.
>> >
>> > — Daniel
>> >
>> > On 12/17/2016 04:54 PM, Paul Vincent Craven wrote:
>> > > Is it possible to get Nikola to build the Pygame docs, or will that
>> > > have to remain Sphinx based?
>> > >
>> > > Paul Vincent Craven
>> > >
>> > > On Sat, Dec 17, 2016 at 4:26 PM, Thomas Kluyver <tak...@gmail.com
>> > > <mailto:tak...@gmail.com>> wrote:
>> > >
>> > >     On 17 December 2016 at 20:40, Alex Z. <derze...@gmail.com
>> > >     <mailto:derze...@gmail.com>> wrote:
>> > >
>> > >         More important: I think it would be cool to do a real
>> > >         brainstorming about creative ideas together, as everyone has
>> > >         an own vision and arguments for how the site should be and
>> > >         mail is such a slow medium.
>> > >         Maybe we can do a Skype call, Google hangout or whatever
>> > > soon so as many people as possible really get involved.
>> > >         However we would need a moderator to structure the call and
>> > >         protocol the answers. I would suggest Thomas, as he has the
>> > >         most experience with pygames history and maintaining its
>> > >         resources.
>> > >
>> > >
>> > >     I should make it clear that I have very little experience with
>> > >     maintaining Pygame. I turned up earlier this year to pester
>> > > people into making a release. But I'm happy to co-ordinate getting
>> > > this work off the ground. :-)
>> > >
>> > >     I have my reservations about a video chat: it's hard to include
>> > >     everyone, especially as we're spread across widely spaced time
>> > >     zones. Although email is slower, the asynchronous communications
>> > >     give everyone a chance to weigh in. But if people agree that a
>> > >     video chat would be helpful, I'll try to arrange that.
>> > >
>> > >     So far, I think the proposals for the static information part of
>> > >     the site are Nikola (a static site generator oriented around
>> > >     blogs) and Sphinx (oriented around docs). Both are written in
>> > >     Python. Does anyone want to make the case for any other system?
>> > >
>> > >     Summarising ideas on the game feed part:
>> > >     - Maybe it could also be static, so you make a pull request to
>> > >     submit a game
>> > >     - Others said please don't do that, because it's too difficult
>> > > for game developers
>> > >       - [I agree with both groups. I wonder if we could make a web
>> > >     form which turns the input into a git commit plus pull
>> > > request...]
>> > >     - Alternatively, we could populate it with data from other
>> > >     sources; either mechanisms for software generally (PyPI,
>> > > Openhub), or specific to games (Steam, itch.io <http://itch.io>,
>> > > gamejolt)
>> > >       - [My thoughts: the general sources don't seem a great fit;
>> > > it's rare to upload screenshots to these, and even if developers
>> > > did, we would have to scrape them from free text. Pulling from game
>> > >     stores would mean games have to clear a much higher bar of
>> > > quality and polish than many of the current entries on the feed.
>> > > That is up for discussion, but I like the current amateur-friendly
>> > > feel of the feed. If you just want polished games to play, it
>> > > wouldn't matter that they're in Python]
>>
>>
>> --
>> Radomir Dopieralski
>>
>
>

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