You should just be able to create pages/index.md. On Dec 17, 2016 19:14, "Paul Vincent Craven" <p...@cravenfamily.com> wrote:
> I played around with Nikola. I can't figure out how to change the main > page. I can create pages in a /pages directory. Don't know how to modify > the main page. The Nikola main site wouldn't be bad to model off of, but > I'm not sure how to set that up even though you can click 'view source'. > Any experts here with that tool? > > Paul Vincent Craven > > On Sat, Dec 17, 2016 at 5:22 PM, Radomir Dopieralski <pyg...@sheep.art.pl> > wrote: > >> I think we will want to limit the amount of work necessary, at least at >> the start -- that means using the current documentation how it is, with >> Sphinx, perhaps with a custom Sphinx theme that makes it consistent >> with the rest of the website. Don't fix what is not broken. Let's focus >> on the things that really require work, and let's do that first -- I'm >> sure there is plenty to do already. >> >> On Sat, 17 Dec 2016 17:09:03 -0600 >> Daniel Foerster <pydsig...@gmail.com> wrote: >> >> > I think the easiest way to go will be to generate markdown or ReST >> > files with Sphinx or another tool and use them as input to Nikola. >> > Otherwise we have to include the pygame source in the website >> > repository, which doesn't seem ideal to me. >> > >> > — Daniel >> > >> > On 12/17/2016 04:54 PM, Paul Vincent Craven wrote: >> > > Is it possible to get Nikola to build the Pygame docs, or will that >> > > have to remain Sphinx based? >> > > >> > > Paul Vincent Craven >> > > >> > > On Sat, Dec 17, 2016 at 4:26 PM, Thomas Kluyver <tak...@gmail.com >> > > <mailto:tak...@gmail.com>> wrote: >> > > >> > > On 17 December 2016 at 20:40, Alex Z. <derze...@gmail.com >> > > <mailto:derze...@gmail.com>> wrote: >> > > >> > > More important: I think it would be cool to do a real >> > > brainstorming about creative ideas together, as everyone has >> > > an own vision and arguments for how the site should be and >> > > mail is such a slow medium. >> > > Maybe we can do a Skype call, Google hangout or whatever >> > > soon so as many people as possible really get involved. >> > > However we would need a moderator to structure the call and >> > > protocol the answers. I would suggest Thomas, as he has the >> > > most experience with pygames history and maintaining its >> > > resources. >> > > >> > > >> > > I should make it clear that I have very little experience with >> > > maintaining Pygame. I turned up earlier this year to pester >> > > people into making a release. But I'm happy to co-ordinate getting >> > > this work off the ground. :-) >> > > >> > > I have my reservations about a video chat: it's hard to include >> > > everyone, especially as we're spread across widely spaced time >> > > zones. Although email is slower, the asynchronous communications >> > > give everyone a chance to weigh in. But if people agree that a >> > > video chat would be helpful, I'll try to arrange that. >> > > >> > > So far, I think the proposals for the static information part of >> > > the site are Nikola (a static site generator oriented around >> > > blogs) and Sphinx (oriented around docs). Both are written in >> > > Python. Does anyone want to make the case for any other system? >> > > >> > > Summarising ideas on the game feed part: >> > > - Maybe it could also be static, so you make a pull request to >> > > submit a game >> > > - Others said please don't do that, because it's too difficult >> > > for game developers >> > > - [I agree with both groups. I wonder if we could make a web >> > > form which turns the input into a git commit plus pull >> > > request...] >> > > - Alternatively, we could populate it with data from other >> > > sources; either mechanisms for software generally (PyPI, >> > > Openhub), or specific to games (Steam, itch.io <http://itch.io>, >> > > gamejolt) >> > > - [My thoughts: the general sources don't seem a great fit; >> > > it's rare to upload screenshots to these, and even if developers >> > > did, we would have to scrape them from free text. Pulling from game >> > > stores would mean games have to clear a much higher bar of >> > > quality and polish than many of the current entries on the feed. >> > > That is up for discussion, but I like the current amateur-friendly >> > > feel of the feed. If you just want polished games to play, it >> > > wouldn't matter that they're in Python] >> >> >> -- >> Radomir Dopieralski >> > >