I have created an org called pygame-org, and invited everyone who has sent
me their username (if I've missed someone, please let me know).

https://github.com/pygame-org

I'm not going to be looking at it much for a couple of weeks, but feel free
to start working things out.

On 24 December 2016 at 00:20, Radomir Dopieralski <pyg...@sheep.art.pl>
wrote:

> Note that I don't have a problem with the need to have a Github (or
> Bitbucket) account to contribute to PyGame or its website themselves --
> you have to use the tools that the project choose to contribute to that
> project, and in a pinch you can always send your patches by e-mail. But
> forcing all members of the PyGame community to become Github's
> customers somehow feels different.
>

For all the reasons you list, I don't intend that the game feed be limited
to games hosted on Github. I would like it to work much as it does on the
current site: game developers supply a screenshot and a link, and can host
their game (free or commercial) wherever they like.

With the system as proposed, game developers will at first need a Github
account to list their games on the feed. I don't think that's a problematic
requirement, any more than needing a Bitbucket account to file a bug on
Pygame. But we may be able to avoid even that requirement in the future
with a submission interface that talks to Github on the user's behalf.

Thanks,
Thomas

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