I have created an org called pygame-org, and invited everyone who has sent me their username (if I've missed someone, please let me know).
https://github.com/pygame-org I'm not going to be looking at it much for a couple of weeks, but feel free to start working things out. On 24 December 2016 at 00:20, Radomir Dopieralski <pyg...@sheep.art.pl> wrote: > Note that I don't have a problem with the need to have a Github (or > Bitbucket) account to contribute to PyGame or its website themselves -- > you have to use the tools that the project choose to contribute to that > project, and in a pinch you can always send your patches by e-mail. But > forcing all members of the PyGame community to become Github's > customers somehow feels different. > For all the reasons you list, I don't intend that the game feed be limited to games hosted on Github. I would like it to work much as it does on the current site: game developers supply a screenshot and a link, and can host their game (free or commercial) wherever they like. With the system as proposed, game developers will at first need a Github account to list their games on the feed. I don't think that's a problematic requirement, any more than needing a Bitbucket account to file a bug on Pygame. But we may be able to avoid even that requirement in the future with a submission interface that talks to Github on the user's behalf. Thanks, Thomas