It should be easy enough to make a base app using Python 2.7 - I just focus
on Python 3 first, because that's what I'm most interested in.

As John pointed out, Flatpak is a Linux technology. I have also
experimented with making it easy to build Windows installers for Python
applications - my project for that is called Pynsist, and you can see an
example using Pygame here:
https://github.com/takluyver/pynsist/tree/master/examples/pygame

(Pynsist does not use the Windows sandboxing mechanisms John described)

Eventually, I'd like to have a common format for describing Python
applications, and a set of tools that can use that to build packages,
installers, self-contained executables and so forth for different
platforms. Pynsist would be one such tool, and my investigations into
Flatpak will hopefully lead to another tool.

Luke: thanks, I'll look at what it would take to Flatpak-ify your game.

Thomas

On 7 March 2017 at 07:06, DiliupG <dili...@gmail.com> wrote:

> a python 27 version for windows would be GREATLY appreciated unless you
> consider python 27 users redundant and windows, not a real os.
> :(
>
>
> On 7 March 2017 at 02:28, Luke Paireepinart <rabidpoob...@gmail.com>
> wrote:
>
>> Would be great to try this on my pyweek entry if you're looking for games
>> to test, just let me know how it turns out. It's called solar flair, but
>> was developed with python 2.7 on Windows. I'm not sure on the compatibility
>> with 3.x. - https://github.com/lukevp/pyweek23
>>
>>
>> On Mar 6, 2017 12:11 PM, "Thomas Kluyver" <tak...@gmail.com> wrote:
>>
>> I developed this a bit further, though there's still more I hope to do
>> with it.
>>
>> It turns out that building a custom runtime is discouraged; the better
>> way to support game developers is to build a 'base app', which people can
>> then add their own game files to. I have prepared two different base apps:
>> one includes Python 3.6, and makes a download of about 30 MiB. The other
>> uses Python 3.4 from the shared runtime, so is a download of about 7 MiB.
>> My idea is that the game developer can choose between the latest language
>> features and a quicker installation.
>>
>> My next step is to make a more complete example of using this to package
>> a game (so far, I've tested with the 'aliens' example that ships with
>> pygame). I might try with the solarwolf example on Pygame's Github org - or
>> if anyone wants to suggest another suitable open-source game based on
>> pygame, I could try with that.
>>
>> Thomas
>>
>> On 26 February 2017 at 19:47, Thomas Kluyver <tak...@gmail.com> wrote:
>>
>>> I spent a while today playing with Flatpak, a new system for packaging
>>> sandboxed applications on Linux. The result is an example that can build
>>> and install Pygame's Aliens example game:
>>>
>>> https://github.com/takluyver/pygame-flatpak-test
>>>
>>> If you're running Fedora 24+, Ubuntu 16.10 (might need a PPA?) Debian
>>> testing/unstable or Arch, you can install Flatpak and try it out.
>>>
>>> This is quite rough at the moment, but I think it has good potential for
>>> distributing games to Linux users in the future. It looks like [1] Flatpak
>>> is on its way to becoming the default cross-distro app distribution
>>> mechanism for desktop Linux.
>>>
>>> The big improvement I'd like to make is building a dedicated Flatpak
>>> 'runtime' for pygame, including a newer version of Python - the base
>>> runtime I'm using at present has Python 3.4.
>>>
>>> Thanks,
>>> Thomas
>>>
>>> [1] https://kamikazow.wordpress.com/2017/02/09/adoption-of-flatp
>>> ak-vs-snap/
>>>
>>
>>
>>
>
>
> --
> Kalasuri Diliup Gabadamudalige
>
> https://dahamgatalu.wordpress.com/
> http://soft.diliupg.com/
> http://www.diliupg.com
>
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