+1 for python3 first.  Great work, Thomas, looks interesting.

On Tue, Mar 7, 2017 at 10:10 AM, Thomas Kluyver <tak...@gmail.com> wrote:

> It should be easy enough to make a base app using Python 2.7 - I just
> focus on Python 3 first, because that's what I'm most interested in.
>
> As John pointed out, Flatpak is a Linux technology. I have also
> experimented with making it easy to build Windows installers for Python
> applications - my project for that is called Pynsist, and you can see an
> example using Pygame here:
> https://github.com/takluyver/pynsist/tree/master/examples/pygame
>
> (Pynsist does not use the Windows sandboxing mechanisms John described)
>
> Eventually, I'd like to have a common format for describing Python
> applications, and a set of tools that can use that to build packages,
> installers, self-contained executables and so forth for different
> platforms. Pynsist would be one such tool, and my investigations into
> Flatpak will hopefully lead to another tool.
>
> Luke: thanks, I'll look at what it would take to Flatpak-ify your game.
>
> Thomas
>
> On 7 March 2017 at 07:06, DiliupG <dili...@gmail.com> wrote:
>
>> a python 27 version for windows would be GREATLY appreciated unless you
>> consider python 27 users redundant and windows, not a real os.
>> :(
>>
>>
>> On 7 March 2017 at 02:28, Luke Paireepinart <rabidpoob...@gmail.com>
>> wrote:
>>
>>> Would be great to try this on my pyweek entry if you're looking for
>>> games to test, just let me know how it turns out. It's called solar flair,
>>> but was developed with python 2.7 on Windows. I'm not sure on the
>>> compatibility with 3.x. - https://github.com/lukevp/pyweek23
>>>
>>>
>>> On Mar 6, 2017 12:11 PM, "Thomas Kluyver" <tak...@gmail.com> wrote:
>>>
>>> I developed this a bit further, though there's still more I hope to do
>>> with it.
>>>
>>> It turns out that building a custom runtime is discouraged; the better
>>> way to support game developers is to build a 'base app', which people can
>>> then add their own game files to. I have prepared two different base apps:
>>> one includes Python 3.6, and makes a download of about 30 MiB. The other
>>> uses Python 3.4 from the shared runtime, so is a download of about 7 MiB.
>>> My idea is that the game developer can choose between the latest language
>>> features and a quicker installation.
>>>
>>> My next step is to make a more complete example of using this to package
>>> a game (so far, I've tested with the 'aliens' example that ships with
>>> pygame). I might try with the solarwolf example on Pygame's Github org - or
>>> if anyone wants to suggest another suitable open-source game based on
>>> pygame, I could try with that.
>>>
>>> Thomas
>>>
>>> On 26 February 2017 at 19:47, Thomas Kluyver <tak...@gmail.com> wrote:
>>>
>>>> I spent a while today playing with Flatpak, a new system for packaging
>>>> sandboxed applications on Linux. The result is an example that can build
>>>> and install Pygame's Aliens example game:
>>>>
>>>> https://github.com/takluyver/pygame-flatpak-test
>>>>
>>>> If you're running Fedora 24+, Ubuntu 16.10 (might need a PPA?) Debian
>>>> testing/unstable or Arch, you can install Flatpak and try it out.
>>>>
>>>> This is quite rough at the moment, but I think it has good potential
>>>> for distributing games to Linux users in the future. It looks like [1]
>>>> Flatpak is on its way to becoming the default cross-distro app distribution
>>>> mechanism for desktop Linux.
>>>>
>>>> The big improvement I'd like to make is building a dedicated Flatpak
>>>> 'runtime' for pygame, including a newer version of Python - the base
>>>> runtime I'm using at present has Python 3.4.
>>>>
>>>> Thanks,
>>>> Thomas
>>>>
>>>> [1] https://kamikazow.wordpress.com/2017/02/09/adoption-of-flatp
>>>> ak-vs-snap/
>>>>
>>>
>>>
>>>
>>
>>
>> --
>> Kalasuri Diliup Gabadamudalige
>>
>> https://dahamgatalu.wordpress.com/
>> http://soft.diliupg.com/
>> http://www.diliupg.com
>>
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