On 14 March 2017 at 10:31, René Dudfield <ren...@gmail.com> wrote:

> Also depending on the current working dir is fairly common. I used to use
> some code which would try and change the current working dir as the first
> thing. But realised this broke under all the different OSes that do all
> sorts of weird things.
>

I wondered about this. The launcher script could probably chdir() to its
own location before starting the user's code. It feels like the wrong
approach in general - I believe the working directory should be primarily
left as a convenience for end users, not for developers, and I'd rather try
to build tools/templates that encourage the right way to do it - but it's
arguably not such a sin in game development, where the end users probably
don't need to interact with the filesystem.


> zero effort - pygame icon fallback
> small effort - one large image resized as needed
> more effort - every size of icon, and file type can be specified exactly.
>

That makes sense. Pynsist includes a generic star icon as a fallback in a
similar vein. I'll also think about converting icons between different
formats.

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