The way to find out what item is selected is to use a different function for different menu items. This seems to be callback driven.
How do you close a menu? I'm honestly not sure why your example doesn't work as expected. I downloaded and ran the example successfully, but no amount of tweaking to your application worked for me. My honest suggestion would be to find a different menu library; this one seems to have a number of other issues, including throwing a NameError whenever the menu tries to quit pygame. On Sun, Sep 23, 2018 at 11:10 PM Alec Bennett <wrybr...@gmail.com> wrote: > I'm trying to add the beautiful menus from Pygame-menu ( > https://github.com/ppizarror/pygame-menu) to my project, but having > trouble. In my attached stripped down sample, I'm trying to show menu1 when > the 1 key is pressed, and show menu2 when the 2 key is pressed. They're > both "main menus" launched from the root of the app, as opposed to one > being a submenu of the other. > > My questions: > > - how can I find out what item was selected in the menu? Clicking a > selection triggers the item_selected() function, but doesn't send any info > about which item was selected. > > - how can I close a menu? Running menu1.disable() in item_selected() > doesn't close the menu... How do I close the menu when something is > selected? > > Ideally in this sample I'd like to launch menu1 when the 1 key is pressed, > choose a selection, print info about what was selected, and return to the > root of the app. Then pressing keyboard 2 launches menu2, repeating the > process. > > Thanks for any help, and apologies if I'm missing something obvious here. > > >