On Sun, Sep 23, 2018 at 10:03 PM Daniel Foerster <pydsig...@gmail.com>
wrote:

> The way to find out what item is selected is to use a different function
> for different menu items. This seems to be callback driven.
>

Thanks, got that one.

How do you close a menu? I'm honestly not sure why your example doesn't
> work as expected. I downloaded and ran the example successfully, but no
> amount of tweaking to your application worked for me. My honest suggestion
> would be to find a different menu library; this one seems to have a number
> of other issues, including throwing a NameError whenever the menu tries to
> quit pygame.
>

I noticed that error too, easily fixed (add "_" to pygame in every call to
pygame.exit() ), but I agree, it's a warning sign about the library in
general. It's pretty much perfect for my needs though, so I'm hoping
there's an easy fix that enables simply closing a menu when an item is
selected.

Or if anyone happens to know of another menu library, one that ideally:

- allows for menus to be easily opened and closed

- allows more than one column of menu items

- allows for graphical elements in the menu items

I'd love to hear about it.












> On Sun, Sep 23, 2018 at 11:10 PM Alec Bennett <wrybr...@gmail.com> wrote:
>
>> I'm trying to add the beautiful menus from Pygame-menu (
>> https://github.com/ppizarror/pygame-menu) to my project, but having
>> trouble. In my attached stripped down sample, I'm trying to show menu1 when
>> the 1 key is pressed, and show menu2 when the 2 key is pressed. They're
>> both "main menus" launched from the root of the app, as opposed to one
>> being a submenu of the other.
>>
>> My questions:
>>
>> - how can I find out what item was selected in the menu? Clicking a
>> selection triggers the item_selected() function, but doesn't send any info
>> about which item was selected.
>>
>> - how can I close a menu? Running menu1.disable() in item_selected()
>> doesn't close the menu... How do I close the menu when something is
>> selected?
>>
>> Ideally in this sample I'd like to launch menu1 when the 1 key is
>> pressed, choose a selection, print info about what was selected, and return
>> to the root of the app. Then pressing keyboard 2 launches menu2, repeating
>> the process.
>>
>> Thanks for any help, and apologies if I'm missing something obvious here.
>>
>>
>>

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