‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Sunday, February 3, 2019 1:44 AM, Go Peppy <peppy.pla...@gmail.com> wrote:

> That "driver" handles events directly. See function _touch_device here:
> https://github.com/pimoroni/python-multitouch/blob/master/library/ft5406.py
>
> Thank you!
>

Sorry I still don't get it. We know

- it registers events correctly
- it appears to integrate with pygame in not completely unreasonable fashion

And that's it. Thing is that pygame is built on top of a C library called SDL. 
Pygame has therefore little to say on its own over what devices are supported 
on the system level, since it doesn't do much more than bind SDL's event 
handling interfaces to make them usable in python. So unless you want to write 
the necessary code in C into SDL first, there seems to be a way that is known 
to work and let's use that.

There might be some prototype Pygame 2 based on SDL2 out there, maybe that one 
integrates the hardware support you're after? That would require Pygame to 
support this new event type [0] here. Pygame 2 has been on its way for a while, 
though, and mentions adding of new APIs on this milestone [1]...

cheers!
mar77i

[0] https://wiki.libsdl.org/SDL_TouchFingerEvent#SDL_TouchFingerEvent-1
[1] https://github.com/pygame/pygame/milestone/4


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