I don't think there is one yet



On Sun, Feb 3, 2019 at 6:04 PM Go Peppy <peppy.pla...@gmail.com> wrote:
>
> Is there any planned release date for that version? So that I could just 
> install it as usual instead of building from source:
>
> sudo apt-get install python3-pygame
>
> Thank you!
>
> On Sun, Feb 3, 2019 at 8:00 AM David Lönnhager <dv.ln...@gmail.com> wrote:
>>
>> Touch events (FingerMotion, FingerDown, FingerUp, and MultiGesture)
>> have been added to pygame. Should work if you build it with SDL2.
>>
>>
>> On Sun, Feb 3, 2019 at 2:44 AM <mar...@protonmail.ch> wrote:
>> >
>> > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
>> > On Sunday, February 3, 2019 1:44 AM, Go Peppy <peppy.pla...@gmail.com> 
>> > wrote:
>> >
>> > > That "driver" handles events directly. See function _touch_device here:
>> > > https://github.com/pimoroni/python-multitouch/blob/master/library/ft5406.py
>> > >
>> > > Thank you!
>> > >
>> >
>> > Sorry I still don't get it. We know
>> >
>> > - it registers events correctly
>> > - it appears to integrate with pygame in not completely unreasonable 
>> > fashion
>> >
>> > And that's it. Thing is that pygame is built on top of a C library called 
>> > SDL. Pygame has therefore little to say on its own over what devices are 
>> > supported on the system level, since it doesn't do much more than bind 
>> > SDL's event handling interfaces to make them usable in python. So unless 
>> > you want to write the necessary code in C into SDL first, there seems to 
>> > be a way that is known to work and let's use that.
>> >
>> > There might be some prototype Pygame 2 based on SDL2 out there, maybe that 
>> > one integrates the hardware support you're after? That would require 
>> > Pygame to support this new event type [0] here. Pygame 2 has been on its 
>> > way for a while, though, and mentions adding of new APIs on this milestone 
>> > [1]...
>> >
>> > cheers!
>> > mar77i
>> >
>> > [0] https://wiki.libsdl.org/SDL_TouchFingerEvent#SDL_TouchFingerEvent-1
>> > [1] https://github.com/pygame/pygame/milestone/4
>> >
>> >
>> > Sent with ProtonMail Secure Email.
>> >

Reply via email to