Is there any planned release date for that version? So that I could just
install it as usual instead of building from source:

sudo apt-get install python3-pygame

Thank you!

On Sun, Feb 3, 2019 at 8:00 AM David Lönnhager <dv.ln...@gmail.com> wrote:

> Touch events (FingerMotion, FingerDown, FingerUp, and MultiGesture)
> have been added to pygame. Should work if you build it with SDL2.
>
>
> On Sun, Feb 3, 2019 at 2:44 AM <mar...@protonmail.ch> wrote:
> >
> > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
> > On Sunday, February 3, 2019 1:44 AM, Go Peppy <peppy.pla...@gmail.com>
> wrote:
> >
> > > That "driver" handles events directly. See function _touch_device here:
> > >
> https://github.com/pimoroni/python-multitouch/blob/master/library/ft5406.py
> > >
> > > Thank you!
> > >
> >
> > Sorry I still don't get it. We know
> >
> > - it registers events correctly
> > - it appears to integrate with pygame in not completely unreasonable
> fashion
> >
> > And that's it. Thing is that pygame is built on top of a C library
> called SDL. Pygame has therefore little to say on its own over what devices
> are supported on the system level, since it doesn't do much more than bind
> SDL's event handling interfaces to make them usable in python. So unless
> you want to write the necessary code in C into SDL first, there seems to be
> a way that is known to work and let's use that.
> >
> > There might be some prototype Pygame 2 based on SDL2 out there, maybe
> that one integrates the hardware support you're after? That would require
> Pygame to support this new event type [0] here. Pygame 2 has been on its
> way for a while, though, and mentions adding of new APIs on this milestone
> [1]...
> >
> > cheers!
> > mar77i
> >
> > [0] https://wiki.libsdl.org/SDL_TouchFingerEvent#SDL_TouchFingerEvent-1
> > [1] https://github.com/pygame/pygame/milestone/4
> >
> >
> > Sent with ProtonMail Secure Email.
> >
>

Reply via email to