Is there any planned release date for that version? So that I could just install it as usual instead of building from source:
sudo apt-get install python3-pygame Thank you! On Sun, Feb 3, 2019 at 8:00 AM David Lönnhager <dv.ln...@gmail.com> wrote: > Touch events (FingerMotion, FingerDown, FingerUp, and MultiGesture) > have been added to pygame. Should work if you build it with SDL2. > > > On Sun, Feb 3, 2019 at 2:44 AM <mar...@protonmail.ch> wrote: > > > > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ > > On Sunday, February 3, 2019 1:44 AM, Go Peppy <peppy.pla...@gmail.com> > wrote: > > > > > That "driver" handles events directly. See function _touch_device here: > > > > https://github.com/pimoroni/python-multitouch/blob/master/library/ft5406.py > > > > > > Thank you! > > > > > > > Sorry I still don't get it. We know > > > > - it registers events correctly > > - it appears to integrate with pygame in not completely unreasonable > fashion > > > > And that's it. Thing is that pygame is built on top of a C library > called SDL. Pygame has therefore little to say on its own over what devices > are supported on the system level, since it doesn't do much more than bind > SDL's event handling interfaces to make them usable in python. So unless > you want to write the necessary code in C into SDL first, there seems to be > a way that is known to work and let's use that. > > > > There might be some prototype Pygame 2 based on SDL2 out there, maybe > that one integrates the hardware support you're after? That would require > Pygame to support this new event type [0] here. Pygame 2 has been on its > way for a while, though, and mentions adding of new APIs on this milestone > [1]... > > > > cheers! > > mar77i > > > > [0] https://wiki.libsdl.org/SDL_TouchFingerEvent#SDL_TouchFingerEvent-1 > > [1] https://github.com/pygame/pygame/milestone/4 > > > > > > Sent with ProtonMail Secure Email. > > >