Hi

Sounds great!  There is no plan yet; any model loading code would be  
added to trunk/experimental for now.  In the long term I imagine  
we'll have a common API for loading and manipulating 3D data, but  
this could be some way off.

If you'd like to maintain the collada/x3d/3ds code in pyglet's trunk  
that's no problem, I can give you the commit bits.

Cheers
Alex.


On 16/03/2007, at 4:23 AM, andre v wrote:

> I have coded a simple collada 1.4 loader i could integrtate with  
> pyglet just like X3D.  I also have a 3DS loader i can spare but  
> blender does not export 3DS uv correctly.  I wrote collada becouse  
> blender does not export X3D properly in all cases (not a valid XML  
> missing tags and stuff).  I would like to know how you plan on  
> doing the model formats.
>
>
>
>
> >

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