Sure i could do that. What is the main focus for pyglet right now? For mygl i think i will recode the model format to fit with collada more right now it fits 3ds more :). Collada is not just a model format it has lots of texture and light data ... just to make a full light/shader/texture/physics import one would require full engine. I am thinking of modeling mygl more closer to collada file format in many aspects.
On 3/15/07, Alex Holkner <[EMAIL PROTECTED]> wrote: > > > Hi > > Sounds great! There is no plan yet; any model loading code would be > added to trunk/experimental for now. In the long term I imagine > we'll have a common API for loading and manipulating 3D data, but > this could be some way off. > > If you'd like to maintain the collada/x3d/3ds code in pyglet's trunk > that's no problem, I can give you the commit bits. > > Cheers > Alex. > > > On 16/03/2007, at 4:23 AM, andre v wrote: > > > I have coded a simple collada 1.4 loader i could integrtate with > > pyglet just like X3D. I also have a 3DS loader i can spare but > > blender does not export 3DS uv correctly. I wrote collada becouse > > blender does not export X3D properly in all cases (not a valid XML > > missing tags and stuff). I would like to know how you plan on > > doing the model formats. > > > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
