Sure i could do that.
What is the main focus for pyglet right now?
For mygl i think i will recode the model format to fit with collada more
right now it fits 3ds more :).
Collada is not just a model format it has lots of texture and light data ...
just to make a full light/shader/texture/physics import one would require
full engine.  I am thinking of modeling mygl more closer to collada file
format in many aspects.

On 3/15/07, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
>
> Hi
>
> Sounds great!  There is no plan yet; any model loading code would be
> added to trunk/experimental for now.  In the long term I imagine
> we'll have a common API for loading and manipulating 3D data, but
> this could be some way off.
>
> If you'd like to maintain the collada/x3d/3ds code in pyglet's trunk
> that's no problem, I can give you the commit bits.
>
> Cheers
> Alex.
>
>
> On 16/03/2007, at 4:23 AM, andre v wrote:
>
> > I have coded a simple collada 1.4 loader i could integrtate with
> > pyglet just like X3D.  I also have a 3DS loader i can spare but
> > blender does not export 3DS uv correctly.  I wrote collada becouse
> > blender does not export X3D properly in all cases (not a valid XML
> > missing tags and stuff).  I would like to know how you plan on
> > doing the model formats.
> >
> >
> >
> >
> > >
>
> >
>

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