On 16/03/2007, at 4:19 PM, andre v wrote:

> Sure i could do that.
> What is the main focus for pyglet right now?

Right now, getting a release of the core packages (window, event,  
image, font, audio) to beta and beyond.  This involves an absurd  
reorganisation of the packages, currently underway, and implementing  
the audio package, currently in early development.

Later developments such as 3D, sprite, layout, and gui packages are  
expected to be released on their own timelines, independent of  
"pyglet core".

> For mygl i think i will recode the model format to fit with collada  
> more right now it fits 3ds more :).
> Collada is not just a model format it has lots of texture and light  
> data ... just to make a full light/shader/texture/physics import  
> one would require full engine.  I am thinking of modeling mygl more  
> closer to collada file format in many aspects.

If ever a 3D model package becomes the pyglet "default" (this need  
never be the case), it would have to encompass all model formats and  
the requirements of all rendering engines.  Yes, this may be  
completely infeasible, hence the focus on multiple "competing" packages.

I actually read mygl as more of a higher-level game development  
framework than just a 3D file utility... is that right?  You should  
also consider taking out your own project on sourceforge/ 
googlehosting/etc, as it sounds quite large and could easily get an  
independent following of its own.

Cheers
Alex.

>
>
> On 3/15/07, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
> Hi
>
> Sounds great!  There is no plan yet; any model loading code would be
> added to trunk/experimental for now.  In the long term I imagine
> we'll have a common API for loading and manipulating 3D data, but
> this could be some way off.
>
> If you'd like to maintain the collada/x3d/3ds code in pyglet's trunk
> that's no problem, I can give you the commit bits.
>
> Cheers
> Alex.
>
>
> On 16/03/2007, at 4:23 AM, andre v wrote:
>
> > I have coded a simple collada 1.4 loader i could integrtate with
> > pyglet just like X3D.  I also have a 3DS loader i can spare but
> > blender does not export 3DS uv correctly.  I wrote collada becouse
> > blender does not export X3D properly in all cases (not a valid XML
> > missing tags and stuff).  I would like to know how you plan on
> > doing the model formats.
> >
> >
> >
> >
> > >
> >


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