Wouter van Heyst wrote:

> Hey all,
>
> has anyone tried to use pyglet to do the work on an OpenGL widget (in 
> my case currently for wx?)
> I'm hoping it's mostly a case of telling pyglet what context to use,
> but perhaps there is more work that needs to be done.

If your widget already creates a context, then pyglet will work right 
now: just switch to the context (in the other framework), and start 
using pyglet.gl functions.  You would not use pyglet.window at all in 
this scenario.

On the other hand, if you are trying to embed an OpenGL context within 
an ordinary window, pyglet does not yet do this.  It would not be hard 
to add the functionality (given, say, an HWND on Windows, a Window on 
Xlib and a Port or something on OS X).  Events would still need to be 
handled by the owner of the window (not pyglet).

Alex.

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