On 3/30/07, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
>
> Wouter van Heyst wrote:
>
> > Hey all,
> >
> > has anyone tried to use pyglet to do the work on an OpenGL widget (in
> > my case currently for wx?)
> > I'm hoping it's mostly a case of telling pyglet what context to use,
> > but perhaps there is more work that needs to be done.
>
> If your widget already creates a context, then pyglet will work right
> now: just switch to the context (in the other framework), and start
> using pyglet.gl functions.  You would not use pyglet.window at all in
> this scenario.


My problem was pyglet.font needing a shared space, and assuming there was a
window available.

On the other hand, if you are trying to embed an OpenGL context within
> an ordinary window, pyglet does not yet do this.  It would not be hard
> to add the functionality (given, say, an HWND on Windows, a Window on
> Xlib and a Port or something on OS X).  Events would still need to be
> handled by the owner of the window (not pyglet).


I started on making  a WxGLContext class  based on the xlib  one.
I'll see if I can just rework the font module a bit.

Wouter van Heyst

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