On Nov 27, 2007 9:46 PM, rogererens <[EMAIL PROTECTED]> wrote: > > Is it possible to use pyglet to create a game running on two > computers? I'd like for example a simple game like Pong that my > children could play against each other, each on a different machine. >
It's not trivial -- pyglet doesn't provide any particular network support, but I've written some experimental programs (including networked Pong!) using the Python socket module that work fine. You can choose to either: * Use non-blocking I/O within the main event loop * Call pyglet's dispatch_events functions from a network library's event loop (e.g. Twisted) * Put the network loop in a separate thread. Your (networking) problems won't really be pyglet-specific -- there was a very recent thread on the pygame-users that might be of interest to you. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
