It doesn't take much code to get python programs to talk to each
other.  The hard part is making sure your programs deal with all the
things that can go wrong, or delay, whatever, due to the uncertain
nature of networking.  Here is a page with a socket programming
tutorial with the same programs in multiple languages, including
python:

http://www.pythonprasanna.com/Papers%20and%20Articles/Sockets/Socket_Programming_Tutorial.html

I would recommend playing with sockets directly, even if it's just
these examples, before moving on to a more sophisticated module - it
will help to understand what's going on.

-price

On Nov 27, 5:46 am, rogererens <[EMAIL PROTECTED]> wrote:
> Is it possible to use pyglet to create a game running on two
> computers? I'd like for example a simple game like Pong that my
> children could play against each other, each on a different machine.
>
> Best regards,
>
> Roger
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to