It doesn't take much code to get python programs to talk to each other. The hard part is making sure your programs deal with all the things that can go wrong, or delay, whatever, due to the uncertain nature of networking. Here is a page with a socket programming tutorial with the same programs in multiple languages, including python:
http://www.pythonprasanna.com/Papers%20and%20Articles/Sockets/Socket_Programming_Tutorial.html I would recommend playing with sockets directly, even if it's just these examples, before moving on to a more sophisticated module - it will help to understand what's going on. -price On Nov 27, 5:46 am, rogererens <[EMAIL PROTECTED]> wrote: > Is it possible to use pyglet to create a game running on two > computers? I'd like for example a simple game like Pong that my > children could play against each other, each on a different machine. > > Best regards, > > Roger --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
