You might be interested in the recently released Eventlet library from
Linden Labs (makers of Second Life):

http://wiki.secondlife.com/wiki/Eventlet



On Nov 27, 2007 11:04 AM, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
>
>
> On Nov 27, 2007 9:46 PM, rogererens <[EMAIL PROTECTED]> wrote:
> >
> > Is it possible to use pyglet to create a game running on two
> > computers? I'd like for example a simple game like Pong that my
> > children could play against each other, each on a different machine.
> >
>
> It's not trivial -- pyglet doesn't provide any particular network support,
> but I've written some experimental programs (including networked Pong!)
> using the Python socket module that work fine.  You can choose to either:
>
> * Use non-blocking I/O within the main event loop
> * Call pyglet's dispatch_events functions from a network library's event
> loop (e.g. Twisted)
> * Put the network loop in a separate thread.
>
> Your (networking) problems won't really be pyglet-specific -- there was a
> very recent thread on the pygame-users that might be of interest to you.
>
> Alex.
>
>
>
>  >
>



-- 
Tane Piper
Blog - http://digitalspaghetti.me.uk
AJAX Pastebin - http://pastemonkey.org

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