You might be interested in the recently released Eventlet library from Linden Labs (makers of Second Life):
http://wiki.secondlife.com/wiki/Eventlet On Nov 27, 2007 11:04 AM, Alex Holkner <[EMAIL PROTECTED]> wrote: > > > > On Nov 27, 2007 9:46 PM, rogererens <[EMAIL PROTECTED]> wrote: > > > > Is it possible to use pyglet to create a game running on two > > computers? I'd like for example a simple game like Pong that my > > children could play against each other, each on a different machine. > > > > It's not trivial -- pyglet doesn't provide any particular network support, > but I've written some experimental programs (including networked Pong!) > using the Python socket module that work fine. You can choose to either: > > * Use non-blocking I/O within the main event loop > * Call pyglet's dispatch_events functions from a network library's event > loop (e.g. Twisted) > * Put the network loop in a separate thread. > > Your (networking) problems won't really be pyglet-specific -- there was a > very recent thread on the pygame-users that might be of interest to you. > > Alex. > > > > > > -- Tane Piper Blog - http://digitalspaghetti.me.uk AJAX Pastebin - http://pastemonkey.org This email is: [ ] blogable [ x ] ask first [ ] private --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
