Doesn't pygame require that I initialise the display first though? I don't really want a spare window sitting around doing nothing.
On 24/12/2007, Drew Smathers <[EMAIL PROTECTED]> wrote: > > The easiest thing to do is just use joystick support from pygame. There > is nothing that prevents you from using modules from pygame in a pyglet > application, though this does impose SDL as a dependency - which is somewhat > cumbersome. However, it is easy enough to structure your program to make > this a optional dependency for optional joystick support. > > On Dec 24, 2007 1:55 PM, Adam Bark <[EMAIL PROTECTED]> wrote: > > > Is there anyway to use a joystick with pyglet? > > > > > > > > > -- > \\\\\/\"/\\\\\\\\\\\ > \\\\/ // //\/\\\\\\\ > \\\/ \\// /\ \/\\\\ > \\/ /\/ / /\/ /\ \\\ > \/ / /\/ /\ /\\\ \\ > / /\\\ /\\\ \\\\\/\ > \/\\\\\/\\\\\/\\\\\\ > d.p.s > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
