Doesn't pygame require that I initialise the display first though? I don't
really want a spare window sitting around doing nothing.

On 24/12/2007, Drew Smathers <[EMAIL PROTECTED]> wrote:
>
> The easiest thing to do is just use joystick support from pygame.  There
> is nothing that prevents you from using modules from pygame in a pyglet
> application, though this does impose SDL as a dependency - which is somewhat
> cumbersome.  However, it is easy enough to structure your program to make
> this a optional dependency for optional joystick support.
>
> On Dec 24, 2007 1:55 PM, Adam Bark <[EMAIL PROTECTED]> wrote:
>
> > Is there anyway to use a joystick with pyglet?
> >
> >
> >
>
>
> --
> \\\\\/\"/\\\\\\\\\\\
> \\\\/ // //\/\\\\\\\
> \\\/  \\// /\ \/\\\\
> \\/ /\/ / /\/ /\ \\\
> \/ / /\/ /\  /\\\ \\
> / /\\\  /\\\ \\\\\/\
> \/\\\\\/\\\\\/\\\\\\
>               d.p.s
> >
>

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