No, you simply have to initialize pygame and the joystick module, for example:
import pygame pygame.init() pygame.joystick.init() joystick = pygame.joystick.Joystick(0) joystick.init() Which does not create spare windows anywhere. On Dec 24, 7:25 pm, "Adam Bark" <[EMAIL PROTECTED]> wrote: > Doesn't pygame require that I initialise the display first though? I don't > really want a spare window sitting around doing nothing. > > On 24/12/2007, Drew Smathers <[EMAIL PROTECTED]> wrote: > > > > > The easiest thing to do is just use joystick support from pygame. There > > is nothing that prevents you from using modules from pygame in a pyglet > > application, though this does impose SDL as a dependency - which is somewhat > > cumbersome. However, it is easy enough to structure your program to make > > this a optional dependency for optional joystick support. > > > On Dec 24, 2007 1:55 PM, Adam Bark <[EMAIL PROTECTED]> wrote: > > > > Is there anyway to use a joystick with pyglet? > > > -- > > \\\\\/\"/\\\\\\\\\\\ > > \\\\/ // //\/\\\\\\\ > > \\\/ \\// /\ \/\\\\ > > \\/ /\/ / /\/ /\ \\\ > > \/ / /\/ /\ /\\\ \\ > > / /\\\ /\\\ \\\\\/\ > > \/\\\\\/\\\\\/\\\\\\ > > d.p.s --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
