I have worked with python in the past, and to speed up my text
rendering, i normally just blit it onto a clear image, then just move
that up and down.  but i cant find away to draw my text onto a
specified image. the reason i ask is that i want a wallpaper to remain
constant, but be able to scroll through some text.  currently i have
to:

window.Window().clear()
blit wallpaper
draw text
window flip

every time i scroll and that takes up too many resources for the comp
i am working on (old 400mhz beauty)

this is what i hope to do:

clear window
blit wallpaper
draw text to clear buffer image
blit buffer image
flip window

then just move the buffer image up and down


i havent found anyway of doing this, so I really hope you guys can
help. or maybe suggest an alternative way of doing this.

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