On Jan 6, 2008 8:09 AM, Mike Lawrence <[EMAIL PROTECTED]> wrote:
> I've also found that if you've been using gl to draw your objects,
> it's important to reset the glColor3f to white before blitting. This
> is because glColor3f seems to serve as a general color filter of what
> to draw to screen, and (1,1,1) designates that all channels may be
> drawn.

I just discovered that yesterday!  Took me awhile to figure out
everything in my screen was turning green...

~ Nathan

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