> I think its use is limited to a small specialised community (those
> owning light meters), and so is not suitable for inclusion within
> pyglet.  If you disagree, add it to the wishlist along with API
> suggestions at http://code.google.com/p/pyglet/wiki/ReleaseSchedule
> and we'll see when we get to the next version.
> 
> Alex.

Alex, I disagree. AFAIK, it's a fairly common feature in games, maybe 
not to linearize the screen, but to change brightness, so the bad guys 
in the shadows are easier to see. Also, it's a feature in pygame/SDL, so 
people coming over from that library will expect to see it in pyglet. I 
was actually surprised by its absence.

Perhaps it would be better to just implement set_gamma_ramp in pyglet 
instead of set_gamma, and leave the generation of the gamma ramps 
themselves up to the user. That's the case in pygame I believe.

Martin

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