> I think its use is limited to a small specialised community (those > owning light meters), and so is not suitable for inclusion within > pyglet. If you disagree, add it to the wishlist along with API > suggestions at http://code.google.com/p/pyglet/wiki/ReleaseSchedule > and we'll see when we get to the next version. > > Alex.
Alex, I disagree. AFAIK, it's a fairly common feature in games, maybe not to linearize the screen, but to change brightness, so the bad guys in the shadows are easier to see. Also, it's a feature in pygame/SDL, so people coming over from that library will expect to see it in pyglet. I was actually surprised by its absence. Perhaps it would be better to just implement set_gamma_ramp in pyglet instead of set_gamma, and leave the generation of the gamma ramps themselves up to the user. That's the case in pygame I believe. Martin --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
