I'm trying to use pyglet.image on Mac OS X (ppc), so I assume it's using Quicktime to load the image. I would like to use the image in an OpenGL texture, but it only seems to return ARGB images, while I don't think OpenGL can take ARGB formatted images (all I can see is GL_RGBA and GL_BGRA). Is there a way to force the image loader to give me RGBA formatted images?
NMA --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
