I'm trying to use pyglet.image on Mac OS X (ppc), so I assume it's
using Quicktime to load the image. I would like to use the image in an
OpenGL texture, but it only seems to return ARGB images, while I don't
think OpenGL can take ARGB formatted images (all I can see is GL_RGBA
and GL_BGRA). Is there a way to force the image loader to give me RGBA
formatted images?

NMA
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to