On Jan 18, 2008 1:16 AM, infinite8s <[EMAIL PROTECTED]> wrote: > > > I'm trying to use pyglet.image on Mac OS X (ppc), so I assume it's > using Quicktime to load the image. I would like to use the image in an > OpenGL texture, but it only seems to return ARGB images, while I don't > think OpenGL can take ARGB formatted images (all I can see is GL_RGBA > and GL_BGRA). Is there a way to force the image loader to give me RGBA > formatted images?
pyglet uses OpenGL extensions available on every Mac to provide ARGB data to OpenGL. See the pyglet/image/__init__.py source if you're interested in how this happens. If you really want an RBGA image, you can use ImageData to do the conversion; see the image section of the programming guide. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
