I was trying to find where in the code this happens Could you send me
a line number range? That would be really helpful.

Thanks.

On Jan 17, 9:53 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On Jan 18, 2008 1:16 AM, infinite8s <[EMAIL PROTECTED]> wrote:
>
>
>
> > I'm trying to use pyglet.image on Mac OS X (ppc), so I assume it's
> > using Quicktime to load the image. I would like to use the image in an
> > OpenGL texture, but it only seems to return ARGB images, while I don't
> > think OpenGL can take ARGB formatted images (all I can see is GL_RGBA
> > and GL_BGRA). Is there a way to force the image loader to give me RGBA
> > formatted images?
>
> pyglet uses OpenGL extensions available on every Mac to provide ARGB
> data to OpenGL.  See the pyglet/image/__init__.py source if you're
> interested in how this happens.  If you really want an RBGA image, you
> can use ImageData to do the conversion; see the image section of the
> programming guide.
>
> Alex.
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