I was trying to find where in the code this happens Could you send me a line number range? That would be really helpful.
Thanks. On Jan 17, 9:53 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > On Jan 18, 2008 1:16 AM, infinite8s <[EMAIL PROTECTED]> wrote: > > > > > I'm trying to use pyglet.image on Mac OS X (ppc), so I assume it's > > using Quicktime to load the image. I would like to use the image in an > > OpenGL texture, but it only seems to return ARGB images, while I don't > > think OpenGL can take ARGB formatted images (all I can see is GL_RGBA > > and GL_BGRA). Is there a way to force the image loader to give me RGBA > > formatted images? > > pyglet uses OpenGL extensions available on every Mac to provide ARGB > data to OpenGL. See the pyglet/image/__init__.py source if you're > interested in how this happens. If you really want an RBGA image, you > can use ImageData to do the conversion; see the image section of the > programming guide. > > Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
