OK, my first problem, but it is probably because I am an OpenGL noob.
;)  I thought it would be neat to display the FPS on my samples but no
matter what I do I can't seem to get it to appear.  It seems that if I
do not wire up my "on_resize" function that sets up my OpenGL viewport
and perspective, the FPS display shows up (but my geometry - a simple
spinning triangle - doesn't appear).  But if I hook up my on_resize
function to my window so I can see my geometry, the FPS display is
never rendered.

Here is my on_resize() function:

def on_resize(width, height):
    if height == 0:
        height = 1

    glViewport(0, 0, width, height)     # reset the viewport to new dimensions
    glMatrixMode(GL_PROJECTION)         # set projection matrix current matrix
    glLoadIdentity()                    # reset projection matrix

    # calculate aspect ratio of window
    gluPerspective(52.0, width/height, 1.0, 1000.0)

    glMatrixMode(GL_MODELVIEW)          # set modelview matrix
    glLoadIdentity()                    # reset modelview matrix


Sorry if this is obvious to everyone else and I just need to go and
learn more about perspective and projection matrices.  If you can't
tell, I'm an OpenGL noob...

Thanks,
M.

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