By the way, I *did* get this to work with your suggestions, Rod
(although it still seemed to depend on the order in which I drew
things; but I suspect that it still my own ignorance).
I've been temporarily pulled back into the Java world for work-related
stuff but I look forward to getting back into the big comfy chair that
is Python very soon and hacking more with pyglet.

Thanks again for the help.
M.

On 2/8/08, Rod Hyde <[EMAIL PROTECTED]> wrote:
> I suspect the text is spinning because your model view matrix still contains
> what it had before you drew the triangle, so you could try resetting that
> with glLoadIdentity(). I should have added that line to the code snippet
> that I posted earlier.
>
> As for the disappearing triangle, set your projection matrix into
> perspective mode before drawing it.
>
> As a rule of thumb, set the projection matrix into perspective mode and
> reset the model view matrix to wherever you want it before drawing in 3d.
> Similarly, set the projection matrix into ortho mode and reset the model
> view matrix to identity before drawing in 2d.
>
> Also, disable depth testing before drawing the FPS display and re-enable it
> for drawing in 3d.
>
> --- Rod
>
> On Feb 8, 2008 1:16 PM, Mark Melvin <[EMAIL PROTECTED]> wrote:
>
> >
> > Thanks Rod,
> >
> > It still doesn't seem to work.  I start to see the text now but it is
> > extremely distorted and is spinning, and I don't see my triangle
> > anymore.  But I can tell from your response that this is obviously
> > just a case of me not knowing what I am doing with OpenGL.  I could
> > post my entire code, but rather than anyone waste any more time on it,
> > it is probably a better learning exercise (and a little penance...)
> > for me to go a little farther in the book and figure this one out on
> > my own.  ;)
> >
> > I appreciate the response,
> > Mark.
> >
>
>  >
>

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