I suspect the text is spinning because your model view matrix still contains
what it had before you drew the triangle, so you could try resetting that
with glLoadIdentity(). I should have added that line to the code snippet
that I posted earlier.

As for the disappearing triangle, set your projection matrix into
perspective mode before drawing it.

As a rule of thumb, set the projection matrix into perspective mode and
reset the model view matrix to wherever you want it before drawing in 3d.
Similarly, set the projection matrix into ortho mode and reset the model
view matrix to identity before drawing in 2d.

Also, disable depth testing before drawing the FPS display and re-enable it
for drawing in 3d.

--- Rod

On Feb 8, 2008 1:16 PM, Mark Melvin <[EMAIL PROTECTED]> wrote:

>
> Thanks Rod,
>
> It still doesn't seem to work.  I start to see the text now but it is
> extremely distorted and is spinning, and I don't see my triangle
> anymore.  But I can tell from your response that this is obviously
> just a case of me not knowing what I am doing with OpenGL.  I could
> post my entire code, but rather than anyone waste any more time on it,
> it is probably a better learning exercise (and a little penance...)
> for me to go a little farther in the book and figure this one out on
> my own.  ;)
>
> I appreciate the response,
> Mark.
>

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