On Mar 5, 7:40 pm, "Drew Smathers" <[EMAIL PROTECTED]> wrote:
> Are you setting an FPS limit?  Again, some code will help others
> understand your problem.

I believe I'm not. Here is minimal example:

import pyglet
window = pyglet.window.Window(resizable=True, vsync=False)
fps_display = pyglet.clock.ClockDisplay()
def update(dt):
    pass
def on_draw():
    window.clear()
    fps_display.draw()
# 'new' vs 'old' way of game loop
if (1):
    window.set_handlers(on_draw)
    pyglet.clock.schedule(update)
    pyglet.app.run()
else:
    while not window.has_exit:
        window.dispatch_events()
        update(pyglet.clock.tick())
        on_draw()
        window.flip()

-- serg
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