Hello all,
I'm Sean, reasonably new to python, newer to pyglet, and indescribably
new to this group. I've got a simple, somewhat amusing particle
"thing" -- just GL_POINTS that follow invisible mouse cursors, it's
vaguely neat. What I want to do, is get a motion blur going. A simple
blur of the entire screen would work fine too. I looked into the
accumulation buffer, and just couldn't get it working right. I also
tried to look into floating point textures, but I don't know that
that's all that appropriate in this context. Does anyone have any
suggestions on how to do this?

Thanks!
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