Hello all, I'm Sean, reasonably new to python, newer to pyglet, and indescribably new to this group. I've got a simple, somewhat amusing particle "thing" -- just GL_POINTS that follow invisible mouse cursors, it's vaguely neat. What I want to do, is get a motion blur going. A simple blur of the entire screen would work fine too. I looked into the accumulation buffer, and just couldn't get it working right. I also tried to look into floating point textures, but I don't know that that's all that appropriate in this context. Does anyone have any suggestions on how to do this?
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