Well, I downloaded it, and looked through the code -- as far as I can tell, what I'm doing should be working. The thing is, I'm not using direct OpenGL calls to draw, I'm using pyglet's batch thing. It's throwing a GLException: Invalid Operation error. I'm not entirely certain that the glAccum's aren't occuring between a glBegin and glEnd, but if they are, I can't see it. I'm pretty solidly stumped.
Thanks Sean On Jul 22, 11:02 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > On 7/23/08, Sean <[EMAIL PROTECTED]> wrote: > > > > > Hello all, > > I'm Sean, reasonably new to python, newer to pyglet, and indescribably > > new to this group. I've got a simple, somewhat amusing particle > > "thing" -- just GL_POINTS that follow invisible mouse cursors, it's > > vaguely neat. What I want to do, is get a motion blur going. A simple > > blur of the entire screen would work fine too. I looked into the > > accumulation buffer, and just couldn't get it working right. I also > > tried to look into floating point textures, but I don't know that > > that's all that appropriate in this context. Does anyone have any > > suggestions on how to do this? > > This game:http://partiallydisassembled.net/deltav/has some fairly > sea-sickening motion blur; it's only a couple of lines. Search the > source for "accum", "Accum" and "ACCUM". > > Cheers > Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
