Well, I downloaded it, and looked through the code -- as far as I can
tell, what I'm doing should be working. The thing is, I'm not using
direct OpenGL calls to draw, I'm using pyglet's batch thing. It's
throwing a GLException: Invalid Operation error. I'm not entirely
certain that the glAccum's aren't occuring between a glBegin and
glEnd, but if they are, I can't see it. I'm pretty solidly stumped.

Thanks
Sean

On Jul 22, 11:02 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On 7/23/08, Sean <[EMAIL PROTECTED]> wrote:
>
>
>
> >  Hello all,
> >  I'm Sean, reasonably new to python, newer to pyglet, and indescribably
> >  new to this group. I've got a simple, somewhat amusing particle
> >  "thing" -- just GL_POINTS that follow invisible mouse cursors, it's
> >  vaguely neat. What I want to do, is get a motion blur going. A simple
> >  blur of the entire screen would work fine too. I looked into the
> >  accumulation buffer, and just couldn't get it working right. I also
> >  tried to look into floating point textures, but I don't know that
> >  that's all that appropriate in this context. Does anyone have any
> >  suggestions on how to do this?
>
> This game:http://partiallydisassembled.net/deltav/has some fairly
> sea-sickening motion blur; it's only a couple of lines.  Search the
> source for "accum", "Accum" and "ACCUM".
>
> Cheers
> Alex.
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