I'm working on a pyglet app that loads Quake3 maps and lets you fly
around and view them.  I'm loading the geometry (the polygons and
meshes, but not the patches yet) into a graphics batch.  It works, the
framerate is great, and I have the surface textures but now would like
to add the lightmap texture.

I thought I would be able to modify my "TextureBindGroup" to add
multitexturing, but it looks to me like I would also need support for
specifying MultiTexCoords as vertex attributes when adding to the
batch.

Is there a way to do multitexture with batched rendering in pyglet?

-price
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