I'm working on a pyglet app that loads Quake3 maps and lets you fly around and view them. I'm loading the geometry (the polygons and meshes, but not the patches yet) into a graphics batch. It works, the framerate is great, and I have the surface textures but now would like to add the lightmap texture.
I thought I would be able to modify my "TextureBindGroup" to add multitexturing, but it looks to me like I would also need support for specifying MultiTexCoords as vertex attributes when adding to the batch. Is there a way to do multitexture with batched rendering in pyglet? -price --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
