On 8/19/08, Alex Holkner <[EMAIL PROTECTED]> wrote: > On 8/19/08, stampson <[EMAIL PROTECTED]> wrote: > > > > I think it would be awesome to add multitexture support. How do > > additions get requested? > > > I think you just did ;-) I'll look into it and let you know when it's > in trunk (I'd like you to write the test case when it's in, as I > haven't done multitexturing outside of shaders before).
Implemented in r2203 (trunk). The vertex attribute format can now can now specify an optional texture unit before the "t"; e.g., '1t3f' = 3-float texture-coord for texture unit 1. If the unit is unspecified (e.g., "t3f"), texture unit 0 is implied. A test case is in tests/graphics/MULTITEXTURE.py. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
