On 8/19/08, Alex Holkner <[EMAIL PROTECTED]> wrote:
> On 8/19/08, stampson <[EMAIL PROTECTED]> wrote:
>  >
>  >  I think it would be awesome to add multitexture support.  How do
>  >  additions get requested?
>
>
> I think you just did ;-)  I'll look into it and let you know when it's
>  in trunk (I'd like you to write the test case when it's in, as I
>  haven't done multitexturing outside of shaders before).

Implemented in r2203 (trunk).  The vertex attribute format can now can
now specify an optional texture unit before the "t"; e.g., '1t3f' =
3-float texture-coord for texture unit 1.  If the unit is unspecified
(e.g., "t3f"), texture unit 0 is implied.  A test case is in
tests/graphics/MULTITEXTURE.py.

Alex.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to