On 8/18/08, stampson <[EMAIL PROTECTED]> wrote:
>
>
>  I'm working on a pyglet app that loads Quake3 maps and lets you fly
>  around and view them.  I'm loading the geometry (the polygons and
>  meshes, but not the patches yet) into a graphics batch.  It works, the
>  framerate is great, and I have the surface textures but now would like
>  to add the lightmap texture.
>
>  I thought I would be able to modify my "TextureBindGroup" to add
>  multitexturing, but it looks to me like I would also need support for
>  specifying MultiTexCoords as vertex attributes when adding to the
>  batch.
>
>  Is there a way to do multitexture with batched rendering in pyglet?

Afraid not.  This would be a reasonably simple addition that I could
make in pyglet 1.2, if requested.  If you're able to use a shader, you
can also pass the texture coordinates as generic vertex attributes,
which pyglet 1.1 does support.

Alex.

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