On 8/18/08, stampson <[EMAIL PROTECTED]> wrote: > > > I'm working on a pyglet app that loads Quake3 maps and lets you fly > around and view them. I'm loading the geometry (the polygons and > meshes, but not the patches yet) into a graphics batch. It works, the > framerate is great, and I have the surface textures but now would like > to add the lightmap texture. > > I thought I would be able to modify my "TextureBindGroup" to add > multitexturing, but it looks to me like I would also need support for > specifying MultiTexCoords as vertex attributes when adding to the > batch. > > Is there a way to do multitexture with batched rendering in pyglet?
Afraid not. This would be a reasonably simple addition that I could make in pyglet 1.2, if requested. If you're able to use a shader, you can also pass the texture coordinates as generic vertex attributes, which pyglet 1.1 does support. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
