Hi! > Sorry for the n00bish question. I'm interested in developing with > Pyglet for the soon-to-be Pandora handheld [1]. > Pandora runs an ARM processor, so I'd like to know if it is possible > to have pyglet in ARM with a bit of work. Since pyglet only depende on > python and AVbin I think the problem might be with AVbin. Well, AVbin > is a wrapper around ffmpeg, and ffmpeg works with ARM. Would it be > hard to make AVbin support the ARM architecture as well?
I want exactly the same, but I don't really mind not being able to use AVbin; it would be a pity if I had to port my stuff over to PyGame. I heard that it's not very likely, since Pyglet depends on opengl, and that is included through something called c-types, which apparently does not support something called closures on arm. And from what I understood, it's unlikely that closures are going to be supported on arm. What those closures are, however, I don't know :) Why are closures not supported on ARM? Cheers! Laurens --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
