>> do some window.push_handlers(scene1) to load the first scene Ha! That's brilliant - much better than my 'do it yourself' method. Thank you Josch for pointing out what is clearly the sensible way to do it, and thank you Alex (& whomever else) put the mechanism there in the first place. :-)
On Oct 13, 9:18 am, josch <[EMAIL PROTECTED]> wrote: > just create individual classes for each different section in your game > and put an on_draw and all the other respective handlers in there. > then do some window.push_handlers(scene1) to load the first scene > where window is your main window or some other EventDispatcher. to > switch to the next do: window.pop_handlers() and > window.push_handlers(scene2). you can also push several classes at > once to build an event stack. Just check out the pyglet documentation > for the event framework. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
