Nope, "The BSD License allows proprietary commercial use, and for the software released under the license to be incorporated into proprietary commercial products. Works based on the material may even be released under a proprietary license (but still must maintain the license requirements). Some notable examples of this are the use of BSD networking code in Microsoft products, and the use of numerous FreeBSD components in Mac OS X." (http://en.wikipedia.org/wiki/BSD_license#Proprietary_software_licenses_compatibility)
Static. duckblue wrote: > Does this mean that anything I produce with pyglet must be BSD > license? > > On Oct 13, 2:37 pm, "Lucio Torre" <[EMAIL PROTECTED]> wrote: > >> On Mon, Oct 13, 2008 at 5:15 AM, duckblue <[EMAIL PROTECTED]> wrote: >> >>> Richard, cocos2d looks like a good suggestion for me. I'm not sure if >>> I want to be bound to the BSD license, but I'll download it and take a >>> look. Thanks. >>> >> thats the beauty of BSD. you have to be bound to the terms of that >> license, but it allows you to do pretty much whatever you like. >> >> btw, its the same license as pyglet, so you are already having to do >> something about it. >> >> Lucio. >> > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
