Hello,
I am wondering what I should do if I want to construct an image
programatically from a set of other images. What I'm trying to do is
create an image of a spaceship, given a series of images for each part
(like an engine, cockpit, fuselage) that can be translated, rotated,
scaled, etc. such that you could make a large number of different-
looking ships with code.
I think I am on the right track, creating a sprite for each part,
performing the various transformations, and then extracting the image
data with "sprite.image.get_image_data()". For now, I am also loading
a blank image with full transparency on every pixel and scaling it to
the size that I need, in order to fit the part images. However, I
cannot successfully use 'blit_into' like so:
full_img.blit_into(part_sprite.image.get_image_data(), x, y, 0)
I end up getting this error:
File "C:\devel\pyglet\image\__init__.py", line 1598, in
blit_into
source.blit_to_texture(self.target, self.level, x, y, z)
File "C:\devel\pyglet\image\__init__.py", line 948, in b
lit_to_texture
data)
File "C:\devel\pyglet\gl\lib.py", line 105, in errcheck
raise GLException(msg)
pyglet.gl.lib.GLException: invalid value
I honestly don't know what's going on there, even after looking at the
code in question. I'm betting someone has done something like this
before, what am I doing wrong?
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