I'm getting that too, as I pointed out in my topic... Can we get a
word on this?

On Oct 15, 5:44 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
wrote:
> Hello,
>
> I am wondering what I should do if I want to construct an image
> programatically from a set of other images. What I'm trying to do is
> create an image of a spaceship, given a series of images for each part
> (like an engine, cockpit, fuselage) that can be translated, rotated,
> scaled, etc. such that you could make a large number of different-
> looking ships with code.
>
> I think I am on the right track, creating a sprite for each part,
> performing the various transformations, and then extracting the image
> data with "sprite.image.get_image_data()". For now, I am also loading
> a blank image with full transparency on every pixel and scaling it to
> the size that I need, in order to fit the part images. However, I
> cannot successfully use 'blit_into' like so:
>
> full_img.blit_into(part_sprite.image.get_image_data(), x, y, 0)
>
> I end up getting this error:
>
>   File "C:\devel\pyglet\image\__init__.py", line 1598, in
> blit_into
>     source.blit_to_texture(self.target, self.level, x, y, z)
>   File "C:\devel\pyglet\image\__init__.py", line 948, in b
> lit_to_texture
>     data)
>   File "C:\devel\pyglet\gl\lib.py", line 105, in errcheck
>     raise GLException(msg)
> pyglet.gl.lib.GLException: invalid value
>
> I honestly don't know what's going on there, even after looking at the
> code in question. I'm betting someone has done something like this
> before, what am I doing wrong?
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