On 10/15/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
>  Hello,
>
>  I am wondering what I should do if I want to construct an image
>  programatically from a set of other images. What I'm trying to do is
>  create an image of a spaceship, given a series of images for each part
>  (like an engine, cockpit, fuselage) that can be translated, rotated,
>  scaled, etc. such that you could make a large number of different-
>  looking ships with code.
>
>  I think I am on the right track, creating a sprite for each part,
>  performing the various transformations, and then extracting the image
>  data with "sprite.image.get_image_data()". For now, I am also loading
>  a blank image with full transparency on every pixel and scaling it to
>  the size that I need, in order to fit the part images. However, I
>  cannot successfully use 'blit_into' like so:
>
>  full_img.blit_into(part_sprite.image.get_image_data(), x, y, 0)
>
>  I end up getting this error:
>
>   File "C:\devel\pyglet\image\__init__.py", line 1598, in
>  blit_into
>     source.blit_to_texture(self.target, self.level, x, y, z)
>   File "C:\devel\pyglet\image\__init__.py", line 948, in b
>  lit_to_texture
>     data)
>   File "C:\devel\pyglet\gl\lib.py", line 105, in errcheck
>     raise GLException(msg)
>  pyglet.gl.lib.GLException: invalid value
>
>  I honestly don't know what's going on there, even after looking at the
>  code in question. I'm betting someone has done something like this
>  before, what am I doing wrong?

Make sure that the source image fits completely within the bounds of
the destination image at the blit location you've requested.  Note
that the anchor_x and anchor_y properties affect the blit location (if
you don't know what these are, they don't apply to you).

Failing that, I suggest posting a complete code example, including the
images used, so that other members of the list can reproduce the
problem and offer suggestions.

Alex.

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