On Oct 14, 8:29 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > Yep. The fixed_resolution.py example demonstrates this (albeit with > filtering deliberately disabled). There are also faster paths for > newer hardware using framebuffer objects (AFAIK cocos2d has an > implementation of this that you could use/borrow). > > Alex.
i dont need anything fancy that some hardware does not understand since i only need it for a fraction of a second zoom animation that is seldom used. pyglet.image.get_buffer_manager() returns the whole OpenGL context - is there an example how i only get that of my batch or do i need an additional buffer for that? any code examples? cocos2d doesnt help me if it uses something that old hardware is not capable of. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
