On Oct 14, 8:29 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> Yep.  The fixed_resolution.py example demonstrates this (albeit with
> filtering deliberately disabled).  There are also faster paths for
> newer hardware using framebuffer objects (AFAIK cocos2d has an
> implementation of this that you could use/borrow).
>
> Alex.

i dont need anything fancy that some hardware does not understand
since i only need it for a fraction of a second zoom animation that is
seldom used.
pyglet.image.get_buffer_manager() returns the whole OpenGL context -
is there an example how i only get that of my batch or do i need an
additional buffer for that?
any code examples?
cocos2d doesnt help me if it uses something that old hardware is not
capable of.
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