On Oct 13, 11:16 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > Bilinear filtering is in texture fetch, not a raster op -- the only > way to do it is to draw your tiles at 1:1 scale with no rotation, copy > the framebuffer into a texture, then redraw that texture with the > desired transformation and bilinear filtering. > > Alex.
Yes!! Great idea!! How do I copy my batch (only a part of what i draw - not the whole scene) into a texture? something like pyglet.image.get_buffer_manager().get_color_buffer() ? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
