On Oct 13, 11:16 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> Bilinear filtering is in texture fetch, not a raster op -- the only
> way to do it is to draw your tiles at 1:1 scale with no rotation, copy
> the framebuffer into a texture, then redraw that texture with the
> desired transformation and bilinear filtering.
>
> Alex.

Yes!! Great idea!!
How do I copy my batch (only a part of what i draw - not the whole
scene) into a texture?
something like
pyglet.image.get_buffer_manager().get_color_buffer() ?
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