On Mon, Oct 13, 2008 at 10:03 AM, josch <[EMAIL PROTECTED]> wrote: > > So what would be a solution? > having a 34x34 image with an outer border that resembles the inner > 32x32 tile border instead of the black background?
That's it. > or having a transparent background? > what i do want is that the bilinear scaling filter combines the texels > of the current with the neighboring tile instead of taking the next > colors in the source texture. > isn't this a common task? Bilinear filtering is in texture fetch, not a raster op -- the only way to do it is to draw your tiles at 1:1 scale with no rotation, copy the framebuffer into a texture, then redraw that texture with the desired transformation and bilinear filtering. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
