On Mon, Oct 13, 2008 at 10:03 AM, josch <[EMAIL PROTECTED]> wrote:
>
> So what would be a solution?
> having a 34x34 image with an outer border that resembles the inner
> 32x32 tile border instead of the black background?

That's it.

> or having a transparent background?
> what i do want is that the bilinear scaling filter combines the texels
> of the current with the neighboring tile instead of taking the next
> colors in the source texture.
> isn't this a common task?

Bilinear filtering is in texture fetch, not a raster op -- the only
way to do it is to draw your tiles at 1:1 scale with no rotation, copy
the framebuffer into a texture, then redraw that texture with the
desired transformation and bilinear filtering.

Alex.

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